A
multi-use light starship for Classic Traveller
The Kawzan Industries Jump Pod is a semi-modular starship designed for light transport and utility duties. It is built on a 100dtn unstreamlined hull, equipped with short landing legs on the underside to allow landing on vacuum worlds, asteroids, hangar bays and other appropriate places. The ship mounts jump drive A, maneuver drive A and power plant A giving a performance of Jump-2 and 2G acceleration. Fuel tankage of 40dtns supports the power plant and allows one jump-2.
Adjacent to the bridge is a computer Model/1bis. There is one stateroom and no low berths. The ship has no hardpoints and no cargo capacity, but it does have a Module Bay that can accept a wide variety of 20dtn modules.
The Kawzan Industries Jump Pod requires a crew of one: the Pilot. Up to one additional crewmember may be carried, requiring double occupancy, and more may be carried if a module with crew quarters is provided.
The ship costs MCr29.8 to build (including architect’s fees) and can be built in 9 months. In quantity, examples of this ship can be built for MCr26.6.
Some examples of standard modules available for the Jump Pod include:
Fuel Module –- MCr1, provides 20dtns of additional fuel tankage.
Cargo Module –- MCr1, provides 20dtns of cargo in a pressure-tight compartment.
Habitat Module – MCr2, provides four staterooms, two tons of cargo and a self-contained power plant with fuel for four weeks of independent operations.
Launch – MCr14, this is a standard 20dtn Launch.
Deckplans

This
module carries an additional 20dtns of fuel, with connectors allowing it to
pump the fuel into the main tanks of the Jump Pod. With a Fuel Module in place, it is possible for the Jump Pod to
travel up to four parsecs without refueling.
This
module can carry up to 20dtns of cargo.
This module is designed to provide living quarters for up to eight people. It has short, adjustable landing legs and its own power plant, and can thus be landed at a site and will work independently for up to four weeks without resupply.
14. Commons – kitchen, dining room, recreation area and workroom for the inhabitants of this module. A compact galley is to port, and storage shelves line all walls. An iris valve in the deck leads to the lower lever of the module, and an airlock opens to port. This airlock can mate with the Jump Pod’s Main Airlock, and there is a ladder built-in to the outer hull of the module allowing inhabitants to climb the two meters down to the surface when the module is operating independently.
15. Quarters – this passage leads past two crew cabins, each equipped with a storage locker, two foldaway bunks, a desk and a worktable. A fresher and a storage closet are near the aft end of the passage, as is access to the Machinery Room.
16. Machinery Room – this space contains the module’s power plant and some environmental controls. Connection and monitoring equipment is also present, allowing the module to link power feeds up to the Jump Pod.
17. Work Room – this space contains a worktable, communications and simple sensor controls, and equipment stores. An iris valve in the deck above leads to the Commons.
18. Bunkroom – This space contains four foldaway bunks and two large storage closets. Additional storage space is available under the bunks, in containers that easily double as seating and work surfaces. The Habitat Module’s small stock of fuel is located in a baffled tank just aft of this space.
Copyright 2002 Walter G. Smith