Kawzan Industries Jump Pod

A multi-use light starship for Classic Traveller

 

The Kawzan Industries Jump Pod is a semi-modular starship designed for light transport and utility duties.  It is built on a 100dtn unstreamlined hull, equipped with short landing legs on the underside to allow landing on vacuum worlds, asteroids, hangar bays and other appropriate places.  The ship mounts jump drive A, maneuver drive A and power plant A giving a performance of Jump-2 and 2G acceleration.  Fuel tankage of 40dtns supports the power plant and allows one jump-2.

Adjacent to the bridge is a computer Model/1bis.  There is one stateroom and no low berths.  The ship has no hardpoints and no cargo capacity, but it does have a Module Bay that can accept a wide variety of 20dtn modules.

The Kawzan Industries Jump Pod requires a crew of one: the Pilot.  Up to one additional crewmember may be carried, requiring double occupancy, and more may be carried if a module with crew quarters is provided.

The ship costs MCr29.8 to build (including architect’s fees) and can be built in 9 months.  In quantity, examples of this ship can be built for MCr26.6.

 

Some examples of standard modules available for the Jump Pod include:

 

Fuel Module –- MCr1, provides 20dtns of additional fuel tankage.

Cargo Module –- MCr1, provides 20dtns of cargo in a pressure-tight compartment.

Habitat Module – MCr2, provides four staterooms, two tons of cargo and a self-contained power plant with fuel for four weeks of independent operations.

Launch – MCr14, this is a standard 20dtn Launch.

 

Deckplans

 

Area Descriptions

Main Deck

  1. Bridge – control center for the ship.  The command chair sits in an observation bubble forward, overlooking the bow.  A second control seat with engineering repeaters and communications gear is to starboard, as is a fresher.  There is an iris valve in the deck to port.  Port aft is the computer room, containing the main controls for the ship’s Model/1bis computer.
  2. Avionics Access Way – a tool rack is across from the entry door.  Some avionics equipment is present here, as is an iris valve to the avionics bay below.
  3. Crew Quarters – cramped living space for one or two crewmen.  Two bunks fold out of the wall in the port side area, a space also taken up by a compact galley.  A table and one or two chairs is in the middle of the space.  There is a small airlock to starboard, which opens on the dorsal surface of the ship.
  4. Locker – storage for food, some personal equipment and two vacc suits.
  5. Life Support – controls and equipment for recycling and environment maintenance.
  6. Main Engineering – jump and maneuver drives for the ship.  A hatch in the center of the deck leads to the power plant below, and a seldom-used hatch aft can be used for engineering work while the ship is in a hangar bay.  As with most engineering bays, the decking here consists of metal grids that can be pulled up in sections to access conduits and piping beneath the work area.

Lower Deck

  1. Avionics Bay – sensors, scanners, and other electronic gear for operating the ship. 
  2. Main Airlock – iris valves open from here to the Equipment Bay, the Module Bay, and to port.  A metal ladder can extend from the hull beneath this airlock for when the pod lands on an airless world or in a hangar, as the ship’s landing legs will keep the airlock about two meters above the landing surface.
  3. Equipment Bay – Large storage lockers, racks and shelves hold tools, spare parts, emergency equipment and other gear.
  4. Lower Engineering – an extension of Main Engineering above, this deck contains the ship’s power plant.
  5. Module Bay – this bay is open to space forward and below.  It has multiple grapples and connectors, allowing it to carry and use a variety of 20dtn modules.  The ship is shown carrying a 20dtn Launch in the bay; examples of some other possible pods are displayed as well.

 

Fuel Module

This module carries an additional 20dtns of fuel, with connectors allowing it to pump the fuel into the main tanks of the Jump Pod.  With a Fuel Module in place, it is possible for the Jump Pod to travel up to four parsecs without refueling.

 

Cargo Module

This module can carry up to 20dtns of cargo. 

  1. Cargo Bay -- a large cargo hatch opens forward, while an iris valve to port can mate up with the Jump Pod’s Main Airlock.  Note the small ladder down from the iris valve.
  2. Environmental Controls – machinery is provided here to maintain minimum environmental support to the pressure-tight Cargo Bay.  Long-term operation requires connection to the Jump Pod or other source of power; when not so connected, the machinery here can maintain minimum life support for only about two hours.

 

Habitat Module

This module is designed to provide living quarters for up to eight people.  It has short, adjustable landing legs and its own power plant, and can thus be landed at a site and will work independently for up to four weeks without resupply.

14.  Commons – kitchen, dining room, recreation area and workroom for the inhabitants of this module.  A compact galley is to port, and storage shelves line all walls.  An iris valve in the deck leads to the lower lever of the module, and an airlock opens to port.  This airlock can mate with the Jump Pod’s Main Airlock, and there is a ladder built-in to the outer hull of the module allowing inhabitants to climb the two meters down to the surface when the module is operating independently.

15.  Quarters – this passage leads past two crew cabins, each equipped with a storage locker, two foldaway bunks, a desk and a worktable.  A fresher and a storage closet are near the aft end of the passage, as is access to the Machinery Room.

16.  Machinery Room – this space contains the module’s power plant and some environmental controls.  Connection and monitoring equipment is also present, allowing the module to link power feeds up to the Jump Pod.

17.  Work Room – this space contains a worktable, communications and simple sensor controls, and equipment stores.  An iris valve in the deck above leads to the Commons.

18.  Bunkroom – This space contains four foldaway bunks and two large storage closets.  Additional storage space is available under the bunks, in containers that easily double as seating and work surfaces.  The Habitat Module’s small stock of fuel is located in a baffled tank just aft of this space.

 

 

Copyright 2002 Walter G. Smith

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