Intrepid Class Type-S Scout
 

 The Intrepid class Scout/Courier is an old Solomani design, similar in performance to the more common Serpent and Suleiman classes. It's flattened, single-deck design has earned it the nickname "Stomped Scout".

Peculiarities: The Intrepid makes use of a very reliable drive system, designed (with proper operation and annual overhaul) to be nearly maintenance-free. In game terms, reduce all chances of drive failure (due to stress, being past annual maintenance, etc.) by two. The Intrepid design, however, has taken advantage of this by making drive accessibility more difficult while in operation: all Engineering tasks performed while the drives are running suffer a -2 to the roll.

Note that the Intrepid does not suffer the same air filtration problems common to the Suleiman class, and has an exterior cargo bay door for convenient loading.
 

Interior Details:

1. Forward Sensor Bay: Little more than a crawl space, this compartment is crowded with electronics and data links between the IISS-grade sensors and the control spaces.

2. Avionics Bay: An extension of area #1, the Avionics bay is a crawl space as well.

3. Ship's Locker: A low ceiling and equipment lockers fill this space. Weaponry and survival gear are usually kept here, as are communication devices. Additional equipment is usually kept in area 13, the cargo bay.

4. Bridge: Unusual for a Starship, the bridge is not a separate pressure-tight compartment, but a chamber at the end of the access hallway. The two command seats are originally equipped with military-style ejector seats and grav chutes for escape during a crash landing (the cockpit windows and upper hull blow free), but many scout ships have had these devices removed due to mishaps involving accidental triggering of the ejection device.

5. Computer: A standard model/1bis computer is located here, as are a rack of software manuals and backups. This compartment seldom needs to be entered, unless computer upgrades or maintenance are taking place.

6. Forward Accessway: A standard corridor, lined with sliding doors for the staterooms.

7. through 10. Staterooms: More spacious than standard military staterooms, these compartments are each equipped with a bed, work table, computer access and storage compartments for personal gear. A compact fresher is also present. Near the outer hull the compartment ceiling is lower, eventually limiting clearance to less than a meter, so the outboard areas are used for storage compartments. Individual environment controls are standard, but the holofield walls seen on passenger staterooms are not present here.

11. Common Area: This compartment is used as mess hall, recreation room, sick bay and science lab by the crew. The walls are lined with equipment lockers and other gear, including an entertainment center and small galley. The entire port bulkhead is a sliding door, allowing access to the cargo bay. To the aft end of the compartment, just outside the door to the Drive Control Room, are iris hatches in the floor and ceiling. The floor hatch leads to a crouch lock to the outside of the ship, while the ceiling hatch leads to a cramped gunner's position for the single turret.

12. Main Airlock: Equipped with a docking tube and boarding ramp.

13. Cargo Bay: Three tons of cargo can be carried in this compartment. The outer door opens out into a loading ramp, while the inner door slides open. The inner door can be partially opened to allow personnel access without opening the entire cargo bay. On worlds with appropriate atmospheres, both the outer and inner doors can be opened, allowing direct exterior access to the Common Area (area #11.)

14. Air/Raft Garage: Mounting brackets for a standard 4-dtn Air/Raft. The outer door can be opened from control panels beside it, from the bridge, or by a coded signal from the Air/Raft itself. The outer door opens out into a loading ramp, much like the Cargo Bay on the port side of the ship. Some Intrepids have taken advantage of this capability, replacing the Air/Raft with one or more small tracked or wheeled vehicles.

15. Drive Control Room: An Engineer's monitoring station is here, as well as life support machinery. This room provides direct control of the ship's drives. Control automation, and the low-maintenance nature of the ship's drive machinery, make manning of this position optional under most conditions.

16. Drive Room: The Jump Drive, Power Plant and Maneuver Drives are located within this chamber. Tools for maintenance of the drives, as well as diagnostic panels are scattered throughout the room. Small cubbies contain replacement parts and other tools. Note the limited access from the rest of the ship - the Intrepid class is designed with minimum in-flight drive maintenance in mind.

17. Aft Accessway: Behind an access panel in the Drive Control Room one finds this dusty, unused passageway. It allows access to the Auxiliary Airlock (area #18), some access to drive conduits, and (on less orderly starships) some long-term storage area.

18. Auxiliary Airlock: Generally unused, this airlock is equipped with battery power and a manual backup pump to allow operations even during a power failure. Rescue balls and an emergency vac suit are usually stored here.

19 through 20. Fuel Tanks: The majority of the ship's 40 tons of fuel are stored in these baffled tanks.


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This page copyright 1998 by Walter G. Smith. The deck plans for the Intrepid Scout Ship are based on a map  presented in _Snapshot_, copyright 1979 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises.