Caravel Design, Traveller Page.
A Deck (Passenger and Service Areas), B Deck (Crew Quarters, Defense and Engineering Areas), C Deck (Cargo, Fuel and Access Areas).
1. Bridge: Command, Helm, Astrogation and Sensor/Commo Ops workstations. A compact food storage unit on the starboard bulkhead provides snacks for the watch crew, and emergency equipment lockers are present. A holodisplays and viewports line the forward bulkheads.
2. Forward Accessway: A typical shipboard corridor, well lit and (as this is a crew area) carpeted with a durable synthetic fabric.
3. Maintenance Closet
4. Fresher
5. Ship's Office: Two desks with computer access and a series of filing cabinets. Much of the mercantile and administrative business of the vessel is dealt with in this compartment.
6. Ship's Locker: Equipment for everything from shipboard security emergencies to planetary excursions are kept in this room. There is a secure arms locker against the port bulkhead, with keys usually restricted to the Captain, Purser and Chief Gunner.
7. Air Raft Garage: A minimal garage for a standard Air/Raft, this entire compartment is an airlock. The upper deck of this compartment is made up of two sliding pressure tight panels which are activated from the bridge, from this compartment or by a coded radio signal from the Air/Raft itself.
8. Dorsal Airlock: Access to the dorsal surface of the ship, two vacc suits are usually stored in this airlock.
9. Medical Bay: A two-bed sick bay, pharmacy and emergency medical gear are located in this compartment. The sub-compartment against the forward bulkhead is a compact fresher.
10. Rescue Bay: A compartment entirely for emergency purposes, the Rescue Bay is intended for rapid evacuation of the vessel or quick aid to another vessel in distress. Rescue balls and emergency vacc suits are stored here, as is damage control equipment. The upper deck of this compartment is an emergency docking-tube style airlock, and a larger pressure-tight door provides direct access to the Caravel's Medical Bay. The Rescue Bay is never entered except for maintenance and emergency purposes.
11. Crew Lounge: This area acts as mess hall and recreation space for the crew, with tables, games and a sound system. The sub-compartment against the aft bulkhead is a compact fresher, and food for the mess is prepared in the galley further aft.
12. Galley & Service Area: Kitchen, food storage and bartending are all accomplished from this area, actually a section of the large aft Lounge compartment. Two sections of the bar slide open to allow crew to carry food and equipment into the Lounge proper.
13. Passenger Lounge: The largest compartment on the ship, the Passenger Lounge is dominated by floor to ceiling viewports all along the aft, port, and starboard bulkheads. Shutters (controlled from the bridge or the Galley) can cover the viewports. Tables, chairs, and recreation equipment take up most of the Lounge area, with all equipment designed to be easily stowed. Concealed access panels to port and starboard cover floor hatches leading to the Engineering areas.
14. Passenger Fresher: A standard fresher except for the pressure-tight bulkheads and concealed emergency equipment, this compartment is designed to act as an emergency pressure shelter as well.
15, 16: Observation Lounges: Quiet areas with floor to ceiling viewports and several seating areas, intended for passenger use.
17, 18: Access Areas: Access to lifts and floor iris hatches. The starboard area is well appointed, as it is the usual passenger entry point to this deck. The port area is for crew use, and generally doubles as a maintenance area.
19. through 38. Passenger Staterooms: Designed for middle-passage use, each stateroom is equipped with a fresher, double bed, desk with computer panel and a clothes cabinet. The staterooms are constructed in pairs, and an hour of work can transform any pair into a two-room high passage suite.
1. Cargo High Bay: The 200-dton main cargo bay extends up into this area. Modular pallets allow cargo to be safely stacked to the top of the bay.
2. Access Ramp: Intended to allow easy access from the cargo bay floor to the secure vault (area 21). Has a waist-high safety railing.
3. Captain's Stateroom
4. through 7., 24. through 29. : Crew Staterooms: Not as spacious as the Captain's stateroom, these quarters are cramped but comfortable. 7. and 24. are usually occupied by the laser gunners, 4-6 by the bridge crew, the other quarters assigned as needed.
8. Port Laser Turret: The turret mechanism and gunnery station are located together in the Caravel class design. A vacc suit is usually stored here, and the compartment has emergency life support.
9., 22. Life Support Access: Monitoring and machinery for air and water recycling take up these compartments.
10. Commons: A lift, ceiling iris valve and floor manual hatch open into this compartment. The area itself is used as a workshop, for crew meetings or for relaxation.
11., 20. Jump Drive: Two Zephyr Wind II Jump Drive Generators. The ductwork and conduits extend under removable floor gratings throughout the aft engineering area. Small catwalks allow access to the upper areas of the drive, and a manual ceiling hatch just aft provides access to the passenger deck.
12., 19. Power Plant: A 200 Mw CAM fusion plant with two seperate ignition chambers. They are linked together much like the nearby jump drive elements.
13., 18. HepLAR Thruster: Port and starboard CAM Vector VII thrust elements, providing 1G of acceleration.
14. Maintenance Lock: A minimal airlock, designed to allow easy access to the external elements of the main drives from the engineering areas. A floor iris valve nearby is connected to the C Deck Aft Airlock.
15. Engineering Work Area: An open area with tool and part lockers nearby. Diagnostics and repair work are performed here, as well as in area 17.
16. Defense Station: Controls, machinery and sensors for the ship's sandcaster array. The compartment is pressure-tight and has an emergency life-support unit.
17. Main Engineering: The main engineering workstation is located here, as are diagnostics and repair equipment. A manual floor hatch leads to the C Deck Aft Emergency Airlock.
21. The Vault: Shelves and cabinets to store up to five dtons of cargo in a secure fashion. Only the Captain and Purser have the keys to this room, and all access can be strictly controlled. It is intended for mail or other sensitive items, especially a lucrative mail contract. Packages can be hand-carried or carted up the ramp from the main Cargo Deck below.
23. Starboard Laser Station: Identical to the Port Laser Station.
1. Main Cargo Bay: The largest compartment on the ship, the Cargo Bay extends bow to stern and (except for the last five meters) is two decks high. Clamshell doors in the bow allow very bulky items to enter the bay, and tie-downs and bracings allow all manner of cargo to be safely stowed. The Cargo Bay's environmental contols are usually set at lower power than the rest of the vessel, making this compartment more dimly lit and less comfortable than the rest of the vessel - this can of course be adjusted if environmentally sensitive cargos are carried. Note that the machinery spaces on either side of the clamshell doors extend up to B Deck - handholds in the machinery spaces would allow a sufficiently agile person to go from one deck to another, if he could get the access panels opened.
2., 3. Fuel Scoops: On both sides of the clamshell doors are fuel intakes and filtering mechanisms, capable of gathering 50 dtons of fuel per hour of skimming. Locked manual hatches allow maintenance access, but there is no environmental support in these areas - the equipment is virtually maintenance-free and is usually only visited during the annual maintenance.
4., 5. Fuel Processors: Fuel purification equipment fills these chambers, as do first-stage condensation tanks. These areas also have no environmental support. and are (generally) as reliable as the fuel scoops further forward.
6., 7., 8., 9.: Fuel Tanks: Baffled tanks on this level, between B and C decks and in the outer B Deck pods hold the drive and power plant fuel.
10. Cargo Master Station: A computer console for tracking and directing cargos, underneath the access ramp to the upper level.
11. Passenger Entry Lobby: An area for recieving passengers. A computer console allows a Steward to check tickets and accomodations, while direct access to the Cargo Bay allows personal luggage to be stowed immediately if it is not needed for the voyage. A lift and ceiling iris valve provide access to the upper levels of the ship. The bulkheads are adorned with prints of striking and significant views along the starship's route.
12. Passenger Airlock: The main boarding lock for passengers, this airlock is equipped with a boarding tube and has similar decor to the passenger areas of A deck.
13. EVA Prep Room: A preparation compartment for external repairs and other outside excursions. Several vacc suits, sets of zero-G tools and selections of equipment are available in lockers all around the compartment. The hatches are manual, and a manual pressure pump allows the airlock to operate even if the ship loses power entirely.
14: EVA Airlock: Main airlock for exterior operations.
15. Cargo Airlock: Equipped with a large pressure doors and variable external couples, the Cargo Lock is designed to mate with most cargo shuttles and orbital station transfer locks. Cargo modules floating free in space can also be maneuvered into the Cargo Lock. A loading ramp is also present, allowing drive-on drive-off loading while on a planet's surface or in a docking bay.
16. Aft Access Lock: Includes a ceiling iris valve leading to engineering, this lock is most often used in conjunction with the Cargo Lock. When the Cargo Lock is mated to an orbital station it can be used as the main personnel lock (though area 12 is preferred for this).
17. Aft Emergency Lock: This airlock is designed with manual hatches and a backup manual pressure pump. Two vacc suits, a repair kit and some rescue balls are usually stowed within or near the lock for use in salvage, rescue and evacuation situations.
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This page is based on the Marc Miller's Traveller game, no copyright infringement is intended. The Caravel class Subsidized Merchant, and all deck plans, graphics and text thereof are copyright 1998 by Walter G. Smith, all commercial rights reserved.