Teknian Class Patrol Cruiser

600dtn Military Ship using Traveller Book 2 Rules

 

The Teknian class patrol cruiser is a colonial design used for peacekeeping, border patrol, anti-piracy and other duties.  While it has the jump capability to keep up with Imperial Navy squadrons, wartime would probably not see it in a fleet escort role; wartime duties of this class would probably be limited to pickets and convoy escort.

 

The Teknian class is built on a 600 ton streamlined hull.  It mounts jump drive M, power plant Q and maneuver drive Q, giving a performance of jump-4 and 5G acceleration.  Fuel tankage for 290 tons supports the power plant and allows one jump-4.  Adjacent to the bridge is a model/5 computer.

Crew quarters consist of four full-size staterooms, and other berths equivalent to 19 half-size staterooms (three 3-bunk cabins and one 10-bunk troop bay).  There are six low berths. 

The ship has six hardpoints and six tons devoted to fire control.  There is a triple turret on each hardpoint; two turrets mount beam lasers, two mount missile racks, and two mount sandcasters.

There are two ship’s vehicles: a 30-ton Ship’s Boat and an 8-ton G-Carrier.  Cargo capacity is 44 tons.

The Teknian requires a crew of 13: Pilot, Navigator, Medic, 6 Gunners and 4 Engineers.  Up to 10 Marines may be added to the ship’s complement.  The ship costs MCr458.7 (including architect’s fees), and can be built in quantity for MCr408.74 each.  The ship takes 24 months to build.

 

Interior Details

Overall Layout

The Teknian is built as a three-deck design, with crew areas forward and both fuel and drives aft.  It lands on five landing legs, and has an aft cargo ramp and forward boarding ramp for access.

The topmost deck consists of a vehicle bay with dorsal bay doors, an equipment bay and quarters for the ship’s troops.  Access to two turrets on the topmost surface of the ship is also provided.

The mid-deck contains the drives and engineering control areas aft, crew quarters amidships and the bridge forward.  Turrets and airlocks are provided to either side of the ship.

The lowest deck contains the ship’s computer, low berths, fuel scoops and cargo bay with loading ramp.  Forward turrets are on either side of the ventral surface.

Fuel tanks wrap around the ship from keel to top, extending aft from a somewhat saucer-shaped crew hull.

While the Teknian is streamlined and capable of landing, its hull configuration does not provide any lift or major maneuverability; a ship of this type must have power to operate in atmosphere.

 

Access Points

Top Deck: Vehicle bay doors, dorsal turret inspection hatches  (port/starboard), aft vehicle bay inspection hatch.

Mid-Deck: Main airlocks (port/starboard), drive inspection hatches  (port/starboard), aft engineering airlocks (port/starboard), turret inspection hatches (port/starboard), landing leg inspection access panels (4).

Lower Deck: Forward airlock, cargo loading ramp, ventral turret inspection hatches  (port/starboard), fuel scoop access hatches  (port/starboard), landing leg inspection panels (5).

 

Area Descriptions

 

Top Deck

 

Click here to enlarge

 

Top Deck: Marine Country

  1. Dorsal Fire Control (port/starboard): These spaces located a deck above the Port and Starboard Access Ways of the Top Deck.  Each contains a crew station with controls for firing a turret located on the dorsal surface of the ship.  As these positions are most difficult to reach, at least one is often fired remotely from the command position on the ship’s Bridge.
  2. Avionics Bay (port/starboard): Headroom here is a meter or less.  These crawlspaces are reached through inspection panels in the bulkheads, allowing access to sensor and scanner equipment located here.
  3. Vehicle Bay: This area can be depressurized and opened to space with two large bay doors in the deck above.  A 30-ton Ship’s Boat and an 8-ton G-Carrier areberthed here, with the area between them used as a mustering and cargo handling area.  A lift connects this area with the rest of the ship.
  4. Equipment Bay: This area is intended as a large ship’s locker, especially for arms, suits and equipment used by ship’s troops.  Storage cabinets, worktables and equipment racks fill the compartment, and it is often used as a recreation area by the ship’s troops as well.  This area has two small viewports facing forward, one at each side of the bay.
  5. Troop Bay: This room provides cramped quarters for up to ten marines.  There is an iris valve aft connecting to the deck below and a small fresher.  Bunks are stacked two high, fold against the bulkhead when not in use, and have under-bunk storage lockers for equipment and personal effects.  Some wall lockers and a small table with seats are also provided.  The ship’s troops usually eat their meals in the mess hall on the main deck below.
  6. Access Way (port/starboard): These compartments provide access to power conduits and (by way of hatches) to the decks above and below.

 

Mid Deck

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Mid-Deck: Bridge, Engineering and Crew

  1. Bridge: The control center for the ship.  There are no viewports in this compartment, but a large viewscreen takes up the majority of the forward bulkhead.  Access panels allow the crew to reach the avionics bays that surround the bridge on this deck and the deck below.  Four control stations are provided; while each can be reconfigured for any command task, the usual practice is to have the helmsman and navigator seated forward, an engineer seated aft, and the commander seated in the center.
  2. Avionics Bay (port/starboard): Headroom for this space is a meter or less.  Sensors, scanners and other control equipment take up most of this crawlspace.
  3. Lateral Fire Control (port/starboard): Fire control and turret mechanisms for the port and starboard weapon mounts.
  4. Airlock (port/starboard): These are the main airlocks used by the ship when in space, for docking with other vessels or EVA.  The port airlock is equipped with manual pumps and hatches to allow operations when ship’s power is unavailable.
  5. Commander’s Cabin: This cabin contains a bed, fresher, work desk and storage compartments.  A small safe concealed in the forward bulkhead contains codebooks and other important items.
  6. First Officer’s Cabin: Similar to the Commander’s Cabin, but without the safe.
  7. Office: Used to keep track of paperwork, for private meetings, and other functions.  Often used as the Commander’s private den.
  8. Sick Bay: Medical supplies, equipment and two fold-down bunks for emergency cases.  Seriously injured crewmen are usually placed in low berths to be transported to a medical facility, but the ship’s Medic is equipped to handle anything up to minor surgery.  A small fresher is providedon the port side of this compartment.
  9. Mess Hall: This compartment is equipped with a compact galley and seating for about half the ship’s complement at a time.  When not being used for meals, it serves as a recreation and meeting place for the crew.
  10. Second Officer’s Cabin: Nearly identical to the First Officer’s Cabin.
  11. Medical Officer’s Cabin: Similar to the Second Officer’s Cabin, but usually with more medical texts and medical equipment present.
  12. Vertical Access Trunk: Iris valves above and below provide access to other decks from this space.
  13. Crew Fresher: Used by junior crewmembers for washing and sanitation.
  14. Crew Berth (forward, port and starboard): Each of these compartments is nearly identical, each intended to house three junior crewmembers.  Three bunks, a table and storage lockers are provided.  The bunks fold against the bulkhead when not in use, and there are under-bunk storage compartments for equipment and personal effects.  When possible, crewmembers from the same watch are put in the same Crew Berth.
  15. Brig: Usually unoccupied, or even used for storing supplies, this area is equipped for transporting prisoners.  A watch desk is available for a Marine Guard if one is needed.  The tiny cells contain a narrow, foldaway bunk, a small commode and a small sink.  Metal bars, controlled from the watch desk, close each cell. 
  16. Engineering Control Room: This compartment contains the main controls for the ship’s maneuver, power plant and jump drives.  The control station aft is an observation station overlooking the cargo ramp through a large, round viewport.  The control stations around the center island are used for managing the drives, damage control, and other engineering functions as needed.  Equipment racks and tool bins fill much of the space in this compartment.  On either side of the aft observation station are compartments containing machinery to raise and lower the cargo ramp below.
  17. Drive Bay (port/starboard): These bays contain the actual drive mechanisms, including the fuel feeds and inspection airlocks.  The flooring here is all sections of grating that can be pulled up to allow access to conduits and cables beneath.

 

Lower Deck

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Lower Deck: Cargo and Avionics

  1. Avionics Bay (port/starboard): The lower deck slopes upwards in these compartments, leaving headroom of a meter or less.  Sensors, scanners and control equipment fill these spaces, though they have more clearance available than the other avionics bays on the ship.
  2. Ventral Fire Control (port/starboard): These spaces provide fire control and turret mechanisms for the ship’s ventral weapon mounts.
  3. Computer Room: This compartment is the nexus for the ship’s Model/5 computer.  The compartment is usually not manned, unless there are repairs or maintenance to perform; almost all computer functions can be managed from the Bridge or from the Engineering Control Room.
  4. Cryovault:  Six low berths are present here, as well as monitoring equipment and emergency medical gear.  While they can be used for transporting very dangerous prisoners or distressed spacefarers, they are usually kept clear for emergency medical uses.
  5. Ventral Airlock: Usually only in use when the ship has landed, the Ventral Airlock has an extendable boarding ramp.  The closet beside this airlock is used for storing equipment, including some vacc suits and other expedition gear.
  6. Cargo Bay: One of the largest spaces aboard the ship, this area contains most of the ship’s cargo capacity; the rest is distributed throughout the ship in equipment bays, storage alcoves and other locations.  A large hatch aft leads to a cargo ramp, and there are tie-downs and other provisions made for different types of cargo and supplies.
  7. Access Way (port/starboard): These dimly lit corridors lead to fuel equipment (forward) and engineering spaces (above), and are seldom entered during flight.
  8. Fuel Processors (port/starboard): These areas contain equipment for gathering and processing fuel during wilderness refueling operations.  The forward hull is covered with shuttered filter grids, some of which can be dismounted to allow access to the outside of the ship.

 

All Decks

Eq: Equipment Storage: These areas contain shelves, storage bins and gear lockers for all manner of tools, weapons, ammunition, spare parts and other stores necessary for the operation of the ship.

LLW: Landing Leg Well: These areas contain the landing legs that support the ship on a planet’s surface.  Each well has an exterior door that provides a pressure-tight seal, so the leg can be inspected and maintained in a shirtsleeve environment while in space.  While the wells are not intended as airlocks, they could be used as such in an emergency.  Ladder rungs are provided on each landing leg, to allow technicians to work on the legs while the ship is landed.

 

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Copyright 2002 Walter G. Smith